Tuesday 4 September 2012

DOTA 2

Dota 2 consists of session-based online multiplayer activity, with the primary objective of each match being for teams to destroy their opposing team's fortified stronghold. Each player controls a player character called a "hero", who is given the responsibility of participating in team combat, which generally takes place along a series of lanes that connect their opposing bases, lined with defensive towers. The gameplay elements are largely incorporated from Defense of the Ancients, with the game's lead designer, IceFrog, being the longest-serving and current developer of the Warcraft III mod.



Dota 2 combines the  element of traditional top-down perspective, while also incorporating leveling and itemization functions of a role-playing video game. Players are pitted against each other as two distinct factions called the Radiant and the Dire. The Radiant is a faction based at the southwest corner of the map, while the Dire is a faction based at the northeast corner. Players assume the role of one of ninety "heroes"strategically powerful units with special abilities, who, through combat experience, may progress to a maximum level of twenty-five. The heroes' methods of combat are heavily influenced by their primary property, which can be strength, agility, or intelligence. The basic setup of Dota 2 places two strongholds containing critical structures called "Ancients" at opposing ends of an geographically-balanced map. These bases are connected by three main paths (referred to as "lanes"), which are guarded by defensive towers and groups of weaker units commonly referred to as "creeps" periodically spawned, which traverse their lanes, attacking enemy units and structures upon sight. Players are split into two teams, each consisting of up to five players, to compete as the primary defenders for each Ancient.

No comments:

Post a Comment